Klank Step 1, the sounds
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KlankDutch, sounds first. Made in Amsterdam.
AboutDesignSettings
  1. Name and mark
  2. Principles
  3. Colour
  4. Type
  5. Layout
  6. Components
  7. Voice and copy
  8. Motion and access

Klank

/klɑŋk/

Klank is Dutch for a sound: the ring of a bell, the colour of a voice, the way a word lands in the ear. The app teaches the sounds of Dutch before the words, so the name is the method.

This page is the design system. Everything on it is the real component with the real tokens, so it cannot drift from the app.

Name and mark

The mark is a voice and its sound: an oranje stem for the speaker, two white ripples for the klank, on a Delft tile. It is the favicon, the home-screen icon and the wordmark's companion. The wordmark is the word set in the display face, nothing more.

Klank
Klank

The mark never changes colour with the theme. Delft and oranje are its identity, not its state.

Alternatives considered: Vlot (fluent, and a raft), Klinker (vowel, and a brick), Stap (step). Klank won because it names what Step 1 teaches and still fits a whole course.

Principles

  1. 1Sounds before wordsEvery screen serves one learner working through one step. Nothing is added for a second audience.
  2. 2Oranje means actOranje marks the next action and anything that makes a sound. Everything else is Delft, ink or grey.
  3. 3Type it, do not click throughA quiz asks you to produce the answer. Typed tiles come first; multiple choice is for rules and fast games; self-grading is kept for reading aloud, where no machine can check you.
  4. 4Paper, not glassFlat surfaces and visible borders. No gradients, blur only under sticky bars, and one shadow, on the now-playing strip that floats over the page. Hierarchy comes from type and spacing.
  5. 5The source is always namedEvery clip says whether a person recorded it or a machine made it. A learner should never mistake a synthetic voice for a Dutch one.
  6. 6Phone first, keyboard secondLaid out for a phone held in one hand, then given keys (1 to 4, Enter, P) for the laptop.

Colour

Paper and ink carry the page. Delft blue, the blue of the tiles, draws the structure. Oranje, the national colour, is spent on one button. Each swatch shows its light value over its dark value; the page you are reading uses whichever theme is on.

PaperPage background#f5f7fa
#0f141b
InkText#141b26
#e9edf2
CardRaised surface#ffffff
#171e28
MutedQuiet surface, chips#eaeef3
#1f2835
BorderEvery edge#d9dee6
#2a3442
DelftStructure, links, the go state#1f4e8c
#7fa8e0
OranjeThe next action, and sound#cc4408
#ff7a30
OkCorrect, cleared#237a35
#4cc06a
BadWrong, destructive#c92a2a
#ff6b6b

Stage colours

The spaced-repetition stages have their own palette, kept apart from the accent so a pink pill never competes with the oranje button. Locked is an outline; every learned stage is filled.

LockedApprentice IApprentice IIApprentice IIIApprentice IVGuru IGuru IIMasterEnlightenedBurned

Sound families

Each chapter of the guide has a colour, used only on the big spelling in its cards and on its chapter ring. Six is as many as a reader can hold.

Short vowels The One Rule Long vowels Diphthongs The schwa Consonants

Contrast

PairLightDarkUsed for
Ink on paper16.115.7All body text
Delft on paper7.77.6Links, counts, headings in blue
Muted on paper5.47.4Captions, hints
Label on DelftWhite, 8.3Ink, 7.5Selected chips, Delft buttons
Label on oranje4.86.7Buttons and icons, at any size
White on ok5.4Ink, 7.5Solved tiles, Continue

Every pair above meets WCAG AA for text. The first oranje failed it at 3.6 against white, so the token was darkened; the mark keeps the brighter #e8590c because it sits on Delft and carries no text.

Type

Three faces, each with one job. Dutch words and phonetic symbols always sit in the serif, so a learner can tell at a glance what is Dutch and what is explanation.

Learn the sounds before the words

Bricolage Grotesque, 800 and 700. Headings, buttons, numbers, the wordmark.

Dutch spelling is far more regular than English. Once the 29 sounds are automatic, you can read a word you have never seen and say it right. That is why Step 1 is the sounds, and why nothing else is unlocked until they are at Guru.

Atkinson Hyperlegible, 400 and 700. Everything you read. Drawn for low vision, so b, d, p and q cannot be confused.

Scheveningen · ui /œy/ · ij /ɛi/ · eu /øː/ · gezellig

Gentium Plus, 400 and 700. Dutch words and IPA, in the guide, in the drill, in every chip.

RoleSizeFace
Page title30px, 36px from mdDisplay 700, tight tracking, balanced wrap
Section20px, 24px on long pagesDisplay 700
Body17px over 1.55, under 60 characters a lineBody 400
Caption, hint14px and 12px, mutedBody 400
Big spelling on a card48pxSerif 700, family colour
Count24px to 30px, tabular figuresDisplay 800

Layout

One column, 1024px wide at most, 16px gutters on a phone and 24px from the tablet size up. Corners are 0.9rem on cards and 1.5rem on the hero. Spacing moves in steps of 4px; sections sit 32px apart.

Phone: four tabs along the bottom, the thumb's reach. The active tab is oranje.

Laptop: the same pages under a sticky top bar, with the lesson and review counts as pills.

Drill: no navigation at all. A thin progress line, one question, and a verdict bar fixed to the bottom.

Components

Buttons

Oranje for the next thing, Delft when the next thing is new material, outline for side doors, red only after a confirmation step. A label is a verb and names the outcome.

Play

Scheveningen

The only oranje circle. Large in the drill, medium on a card, small in a chip. Slow plays the same clip at 0.6×. Every play writes a caption naming the source.

Word chips

waterwatergezelligcosyklanksoundsynth

A word, its gloss, a small play button. A chip without a native recording says so in ten-point type rather than hiding it.

Progress

Chapter rings fill clockwise in Delft as cards reach Guru, then turn green with a tick. These three are live: they show your own progress.

Time to review

7 cards waiting

Step 1 cleared

Every sound at Guru

The hero on Today has four tones: oranje when reviews wait, Delft when a lesson is ready, green when the step is cleared, plain when there is nothing to do.

Verdict bar

Correct

huis house

Not quite

The answer was ui.

Fixed to the bottom of the drill after every answer, so the thumb never moves. The verdict is one or two words; the correction is the answer, not a lecture.

Quiz tiles

  • nsnose
  • hshouseou
  • maanmoonaa

After Tofugu's kana quiz. Idle, tried and wrong, solved. A miss stays open and shows no answer, because the struggle to recall is the exercise. Every blank is the same width, so its size never gives the answer away.

Medals

Brons Zilver Goud

Mini games score against three thresholds, as in Our Story. Medals never affect reviews or the checkpoint.

Keys

1 2 3 4 choose an answer, Enter check or continue, Space play again while typing. Quizzes and drills never need a mouse.

Voice and copy

The app talks like a good teacher sitting next to you: plain, specific, short, and never excited on your behalf. Sentence case everywhere. Verbs on buttons. Numbers stay numbers. Dutch is always set in the serif and never wrapped in quotes.

  • 7 cards waiting

    You have 7 pending review items!

    Say the thing. No exclamation marks, no filler nouns.

  • Review now

    Submit

    A button names what happens when it is pressed, and keeps its name across the flow.

  • Not quite. The answer was ui.

    Oops! Better luck next time 😅

    A miss gets the answer, not sympathy. No emoji in the interface.

  • Native speaker, recorded by GerardM

    Audio

    The source is a fact the learner needs, so it is stated in full.

  • Nothing is due. Free practice is always open.

    No reviews available at this time.

    An empty state points at the next door.

  • Sure? This cannot be undone.

    Are you absolutely sure you want to permanently delete all of your progress data?

    One sentence of warning, then the real button.

Dutch headings are flavour, never instruction. A learner on day one must be able to use every screen in English alone.

Motion and access

  • Motion answers an action: the play button dips, a wrong tile shakes once, a crate lands on the quay. Skeletons pulse only until saved progress has been read, shaped like what they stand in for so nothing jumps.
  • When the system asks for reduced motion, every transition and animation is off, with no exceptions.
  • Focus is a Delft ring, visible on every control, and the drill works from the keyboard alone.
  • Dark follows the system and can be pinned in Settings. It is applied before first paint, so there is no flash.
  • Tests play audio muted. A human checks the sound; the machine checks that it played and what it said.

Tokens live in src/app/globals.css; this page reads them. The mark is src/components/brand.tsx and src/app/icon.svg. See also About.